A&G Tool Company launched

The A&G Tool Company was founded in 2010 by two leading industry veterans. With a combined 20 plus years of experience in the CG field, they set out to make tools for the artist, by the artist. HERE

3D World magazine issue #0135

One of 4 other artists involved in an extensive article on 3ds Max killer tips & tricks, which has been published inside the latest issue of 3D World. HERE

Hollywood Visual Effects with 3ds max Master Joe Gunn

Watch a video interview with me from Louis Marcoux of Autodesk HERE

DVD review: Hair 3ds Max...out of the box

You can read the Interview by NYC Base User Group HERE

DVD review: Cloth Beyond the Character

You can read the Interview by 3D World Magazine HERE

Autodesk Master Winner 2009
I was nominated & now its official, I won.

You can read the Interview HERE

CGI trainer (interview)
CGI trainer asked for an exclusive interview to discuss my work at Uncharted Territory for the movie "2012". Thanks to Marc Weigert and Volker Engel for allowing this interview.

English Version HERE

French Version HERE

Autodesk Master Nominee 2009
I've been nominated as an Autodesk 3dsmax Masters 2009. Please take the time and cast a vote. The deadline for the 2009 awards: Midnight, EST, January 4th, 2010.

Award Annoucement: January 31st, 2010

Vote for me HERE

ELEMENTAL 3
Elemental books showcase the world’s best digital artwork created with Autodesk software. The first edition was released two years ago and has received critical acclaim around the world. ELEMENTAL 3 is packed with exciting imagery from Autodesk customers working in the fields of visual effects, animation, game development, architectural and design visualization.

I have an image in the category "Transport".

A book may be purchase at ballistic publishing HERE

Master Class Siggraph 2008
Siggraph in LA 2008 I'll be teaching a master class for Autodesk. I was asked to come and present some of my production experience using 3dsmax. The class that I have chosen for to present will be on using reactor in production. I wanted to cover what's useful and works for production without trying to sell the idea that reactor dynamics a totally solid. There are certain things that will work while others fall way too short for production. I plan to show production examples and breakdowns.

You can download the Master Class 2008 PDF HERE

Master Class FMX 2008


FMX is the primary European meeting of the digital community. Presenting cutting edge digital entertainment, the conference addresses the interests of professionals in creation, production and distribution from all corners of the industry. Innovative approaches in the animation, visual effects and gaming industries create a focus for discussions about the convergence and future of digital entertainment.
FMX 2008 takes place from May 05 – 08, 2008 in Haus der Wirtschaft, Stuttgart, Germany.

You can read about it via this link HERE

Master Class Siggraph 2007
This year at the Siggraph conference in San Diego I'll be teaching a master class for Autodesk. I was asked to come and present some of my production experience using 3dsmax. The class that I have chosen for to present will be on hair/fur in commercial production. Over the last couple of years I've worked on many projects dealing with hair and fur.

You can download the Master Class 2007 PDF HERE

Studiodaily Article May 2007
A review of 3dsmax 9 was written by Mike de la Flor for Studiodaily an online community resource for technology and more. I was contacted to supply some cool max 9 images for the article. You'll see one of my images for the mental ray shader upgrades.

Cover image HERE

Post Magazine Cover Jan 2007
The Jeep "Bigger Deffer" spot was able to get on the cover of Post Magazine and what's cooler than having your work on the cover. So check out the Jan 2007 edition.

Cover image HERE

3dsmax customer video testimonial (EyeballNYC)
Recently Autodesk was looking for new 3dsmax customer testimonial for Siggraph and they decided to pay a visit to EyeballNYC. Autodesk shot a customer testimonial for EyeballNYC to showcase one of their top 3dsmax houses. This video was first shown at Siggraph and will be shown on Autodesk roadshows and available online. They interviewed the 3d staff about how they use 3dsmax everyday in their pipeline. I had the opportunity to be a part of it all.

Check out the online feature demos Small | Med | Large

ELEMENTAL 2
Elemental books showcase the world’s best digital artwork created with Autodesk software. The first edition was released two years ago and has received critical acclaim around the world. ELEMENTAL 2 is packed with exciting imagery from Autodesk customers working in the fields of visual effects, animation, game development, architectural and design visualization.

I have an image in the category "Abstract & Design".

A book may be purchase at ballistic publishing HERE

Next-Gen Gaming: What’s in Store for Cinematics and Animation?
Fred Galpern reports how advanced 3D graphics and better game engines will impact nextgen videogames.
By Fred Galpern
[ Posted on November 16, 2005 ]

I was interivewed for this article which can be read HERE

Serious Games Summit Guest Speaker
At the 2005 game summit I was there for the session "Creating New Realities with Autodesk 3ds Max".

You can read about that HERE

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