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3ds Max hidden gems (Tips & Tricks)
This tutorial exposes some tools that are already in max. Some may already know about these tools while others are unaware. Selecting by color, clone & align, & more.
For more tips & tricks please keep a eye out for 3DWorld Magazine issue #0135 due out end of September 2010.
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Hair Grooming Tools Explained
Just a short tutorial to introduce you to some of the grooming tools and how they work. Hair is very easy to style and can be fun if you know how some of the tools work. For more information please take a look at the Full Hair training DVD available in the Shop.
Hair Animation Example HERE:
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UPDATED!! Viewport Tag Info - maxscript
Simple yet useful way of using a viewport slider. Display in your viewport the Filename & Path information. Great for tagging your playblast's with that information so you know which file made that animation and where to find it after many revisions.
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UPDATED! Quick Base Changes (simple maxscript)
Just a quick little maxscript for doing quick changes to base parameters on objects with a spinner. Something I'll use all the time. Video shows it in action. Also has an option now to print out the object parameters to the listener for easy access to the correct params.
Available for download now |
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Delay FX with Offset control
Delay rig example with a controlable offset. Kind of like a realtime delay of animation. Basic parent child relationships & wire parameters. Could be used in a many ways. Have a look...
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Morph Helper (max script)
Floating UI for helping with animation of morph targets. Have a simple UI with spinners & sliders along with thumbnails. This started out as a plugin modifier and has now become a simple UI for dealing with morph objects. Enjoy.
Available for download now
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SAVE - LOAD Animation
The power of the XAF animation format. You can save & load animations easily in max if you know how. The XAF format has been over looked by so many people so its time to shed some light on it.
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Simple Ball Rig
A simple way to setup a squash n stretch ball rig. Some simple ways to deform the ball without using any modifiers or bones. You can also download the max file but please NOTE: the max file uses the pen attribute holder.
Max File 2010 HERE: |
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Glu3D River Bed (Part 03)
The last part of this tutorial covers using the Glu Baker node to ReTopO the fluid surface to generate a mesh to spawn Particle Flow particles. Also saving the pflow particles to the Krakatoa PRT format. Over 1 million particles.
RENDER video Example HERE: |
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Glu3D River Bed (Part 02)
Part 2 covers the finishing fluid parameters and generation of the wet maps needed for this setup. Over 86K fluid particles created with glu3D.
RENDER video Example HERE: |
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Glu3D River Bed (Part 01)
3 Part tutorial covering a setup for glu3d to make a river flow.
This tutorial will cover getting the fluid simulated and which parameters to adjust. Creating some WetMaps to use as a spawn map for particle flow.
Also the use of the GluBaker node to reTopO the fluid mesh for a lowrez snapshot to spawn PFlow particles.
The last thing is using Krakatoa to generate a massive amount of particles for the foam/spray based on the wetmap generated.
RENDER video Example HERE:
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Face Switcher (Now Available)
I've been asked about this for a long time now so here it is. This is a generic public version of the script seen in my tech demo. Its been revised to allow an easy setup of 2D facial animation in 3d with texture maps.
Enjoy! |
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Camera Shake (watch the video)
This script was spawned by a friend of mine to make a better way of dealing with simple camera shake. It seems straight foward until you have to setup camera shake and quickly you find it becomes a tweak fest.
Well this little script will certainly ease the pain. Easy to setup and works with both Vray Cams & Standard Max Cams. 2 Layers of noise controls plus Camera Roll noise controls. |
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Tearing Cloth Max 2010
Covers the new and very cool tearing/ripping cloth feature in max 2010.
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Cloth Max 2010 "Beachball Softbodies"
Just a quick tutorial on one of the new cloth features. You can inflate closed objects to simulate softbodies or inflatable objects. Simple beachball example.
Cloth Preset HERE:
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LipSync_Plugin Modifier
This is just a WIP and to show how this plugins works. A version will be available soon for beta testing. The idea is for a simple modifer to control any character's lipsync morph targets from one UI. Take a look at the video to see how it works and why it might be useful.
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FREE Simple Car Rig
This is a free 3ds max file. It combines 3 video tutorial examples into one useable simple car rig. Simple car rig, Surface Follow, & Rotations.
You can download the Max2008 File HERE: |
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Material Tweaker
A very useful script for making lots of material adjustments. It works with Vray material, Standard material, & ArchDesign materials.
This script was recently created during a production to save a ton of time making massive material changes. Check out the video. |
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Spline Dynamic RT Bridge (simple rig example)
Here's just another way to do something in 3d. Making a dynamic bridge using simple rigging tools in max. This tutorial also uses the SIK Springs maxscript for part of the rig setup. Real-Time dynamics for a simple bridge rig. |
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Hair Tweaker
New maxscript - A simple UI for making hair tweaks much faster. Just check out the video. |
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Reactor Toy Car
OK so this is something that has been in reactor for a while now and it still seems to be a little uknown gem. There are a few ways to use it and its an easy setup for what it does. Keep in mind "toy-car" means that. So simple cars colliding, falling, crashing, is what it does best. |
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4 NEW - Maxscripts explained in one video tutorial
Spring Helper - SIK Springs - Mod Toggler - Link Constraint Floater
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Maxscript for the Artist - Part 3B
Part 3B continues from part A with the break down of how the mental ray sun setup has been created.
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Maxscript for the Artist - Part 3A
Part 3A covers creating a mental ray sun setup. Another example of why you might need a maxscript for something like this. Creating a simple but useful custom script. |
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Maxscript for the Artist - Part 2
Part 2 covers the creating darg n drop macros and custom macroscripts. Simple and easy way to create a macro that will center the selected objects pivot point. Again no programming knowledge required. |
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Maxscript for the Artist - Part 1
I wanted to put together a series of simple maxscript videos for the artist. An easy way to use maxscript without having to know anything about programming. Part one covers the listner window and a production example. |
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Fluid Dress with Glu Baker
This tutorial was made for the release of the glu baker plugin. It works with glu3D to bake the particiles to disc similar to point cache. Allows for fluid cache time offsetting & re-meshing. |
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Cache Bar - maxscript
This script replaces the PC Change Multi script. This video will explain some point cache methods and how to use this maxscript. Cache out multiple objects at once. Automatically load cache files onto yoru objects and more. Inspired by the Blur pipeline tools. |
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Viewport Tag Info - maxscript
Simple yet useful way of using a viewport slider. Tag your viewport with the max file information, great for playblast's that need to be reivewed during production.
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Fluid Rain
Using Pflow with Glu3d to create a simple but easy way to do fluid rain drops. Also covers creating the wet map texture sequence.
IPOD DOWNLOAD |
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XUI Floater Script
This explains how to use the XUI floater script. Something to help the work flow while in exper mode in 3dsmax. |
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Arch Design Material Script
This explains how to use the mental ray Arch Design Material floater script. Make changes to AD matererials based on selections. |
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Glue3d Fluid Attractors
Want to use an object to influence your fluid motion? This is an easy way to orchestrate your fluids by using glues object attractor spacewarps.
IPOD DOWNLOAD
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2D Facial Animation in 3D (Production Example)
This is sort of a tech demo but gives a little insight to how you can setup 2D facial animation in 3d with texture maps. Another production example.
IPOD DOWNLOAD |
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Sticking to a surface without Scripting (Production Example)
Locking geometry down to a surface without scripting using standard max tools. This technique can be used for locking down tires to a surface on a car rig (Independent Suspension anyone)
IPOD DOWNLOAD |
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Simple Car Rig
A way to setup a simple car rig to get body motion & wheels rotating. This technique could be taking a lot further but gives you a great base to start.
IPOD DOWNLOAD |
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Pulling Cloth Apart
Another tutorial about cloth. Using some of the group features which can be very useful. Simple solution to rip/pulling cloth apart. Enjoy.
IPOD DOWNLOAD |
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Cloth(Another use for cloth...blowing leaves)
This will give you other ideas for using cloth simulations. This technique could be used for blowing papers or anything around and using cloth you can get some really cool results.
IPOD DOWNLOAD |
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Glue3D (Filling a container & more)
Covers a basic fluid setup for filling a container in the latest version of Glue 3D. Using presets and explaining some options you have with the fluid simulation.
IPOD DOWNLOAD |
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Point Cache Script (Multiple Changes)
Covers a very useful script that's available for download on my website. Script for making mass changes to multiple objects that have a point cache modifier applied
IPOD DOWNLOAD |
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Rotations and Automation
This tutorial is to discuss a few methods to get automatic rotations in 3dsmax. First a very quick way to keep an object rotating over time. Then another method for rotations using wire parameters and expose transform node.
IPOD DOWNLOAD |
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Hair Lighting Tips
This tutorial covers many production proven tips for lighting hair in 3dsmax. I'll try to explain methods to keep max from crashing and some over looked items with hair.
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Hair with Instance Geo
Creating a simple push pin animation using hair with instance geometry. This covers a simple setup using an animated displacement map to drive the hairs displacement channel.
(Final animation shown here)
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Pflow & Mocap controller
Creating a write on effect using the motion capture controller and particle flow. Simple yet powerful write on setup using pflow.
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Pflow for landscaping
Setting up landscaping on terrain can be time consuming. Let pflow do the work for you. This tutorial covers a simple setup to do just that with lots of random placement controls.
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CG Bubble wiht Mental Ray
This is a process to setup a real looking bubble effect using mental ray. This was an older tutorial written before the new arch/design materials which would be adapted to this method. |
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Mental Ray & Render Elements
This goes through the process of setting up render elements and using mental ray. |
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HDRI with Max 9
This covers some methods for using HDRI in 3dsmax 9. In max 2008 there is even more that you can do with an HDRI setup than discussed in this tutorial. Look for a new tutorial soon. |
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Fast Sub Surface Scattering Shader (MR)
This may not be a correct or accurate tutorial but does try to break it down into simple terms. I always found setting up SSS with mental ray seemed too technical in the shader. This tutorial will try to break it down into a way that easy to use.
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