3D Artist Magazine
I made some tips for this issue. So you may see my name, images, tips shit like that in 3D Artist Magazine, Issue 87
I’ve been asked by 3D Artist Magazine to give some tips on destruction.
Particle Driven Explosions
“When using FumeFX to do explosion we often use particles to drive the simulation. One thing that can make it better is to use a particle simulation first.
This example uses Thinking Particles and a smoke particle simulation to drive the final FumeFX simulation”