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3dsmax Cloth FX
This masterclass will cover the use of Cloth as an effects tool. It is obvious that cloth can be used for character clothing and cloth fabrics however this master class takes a different look at the many uses of Cloth.
The course will begin with a short intro to the basic workflow of cloth and some standard pratctices and fundamentals for using cloth as a dynamic tool. The main focus in the class will be on using cloth for advanced fx techniques.
We will be covering an entire process start to finish of a dynamically driven fx using the power of cloth inside 3ds max. Topics including Proxy Geometry, constraints, collision objects, cloth properties, Point Caching, & more.
Some basic maxscript will be used during the class. The course is based on production experience using similar techniques in visual effects for film.
On January 15th 2013 I will be doing my presentation from the Autodesk University to the local 3dsmax User Group. I will provide a general guide for rigging effects techniques. I plan to cover several different techniques for automating secondary motion, such as the spring controller, offsetting keys, and scripted offset controllers.
I’ve been asked to be a speaker at this years End User Event, also known as just EUE. This conference is held in the Netherlands in a pub so it’s going to be much different than the normal conferences I’ve had the opportunity to present at before. I’m certainly looking forward to seeing what its all about. I’ll be doing a presentation on Thursday May 31st 2012 @ 1:30pm – 2:30pm. If you happen to be at the show please stop in for the presentation and probably a beer or two afterwards.
Ground Fracturing FX. This MasterClass will be using Autodesk® 3ds Max® in the realm of visual effects and feature ground fracturing techniques based on previous film visual effects executed. The course will begin with a short intro to the basic ideas behind the setup. The main focus will be on using advanced particles techniques to accomplish this task.